###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetSensorData Get the current state of a game controller sensor. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ----------------------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | The controller to query. | | [SDL_SensorType](SDL_SensorType) | **type** | The type of sensor to query. | | float * | **data** | A pointer filled with the current sensor state. | | int | **num_values** | The number of values to write to data. | ## Return Value (int) Return 0 or -1 if an error occurred. ## Remarks The number of values and interpretation of the data is sensor dependent. See [SDL_sensor](SDL_sensor).h for the details for each type of sensor. ## Version This function is available since SDL 2.0.14. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)