###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerGetSensorDataRate Get the data rate (number of events per second) of a game controller sensor. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ---------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | The controller to query. | | [SDL_SensorType](SDL_SensorType) | **type** | The type of sensor to query. | ## Return Value (float) Return the data rate, or 0.0f if the data rate is not available. ## Version This function is available since SDL 2.0.16. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)