# SDL_GameControllerGetSensorDataRate

Get the data rate (number of events per second) of a game controller sensor.

## Header File

Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h)

## Syntax

```c
float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
```

## Function Parameters

|                                            |                    |                              |
| ------------------------------------------ | ------------------ | ---------------------------- |
| [SDL_GameController](SDL_GameController) * | **gamecontroller** | The controller to query.     |
| [SDL_SensorType](SDL_SensorType)           | **type**           | The type of sensor to query. |

## Return Value

(float) Return the data rate, or 0.0f if the data rate is not available.

## Version

This function is available since SDL 2.0.16.

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)