###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetSensorDataWithTimestamp Get the current state of a game controller sensor with the timestamp of the last update. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values); ``` ## Function Parameters | | | | ---------------------- | ----------------------------------------------------------------------------------------------------------- | | **gamecontroller** | The controller to query | | **type** | The type of sensor to query | | **timestamp** | A pointer filled with the timestamp in microseconds of the current sensor reading if available, or 0 if not | | **data** | A pointer filled with the current sensor state | | **num_values** | The number of values to write to data | ## Return Value Return 0 or -1 if an error occurred. ## Remarks The number of values and interpretation of the data is sensor dependent. See [SDL_sensor](SDL_sensor).h for the details for each type of sensor. ## Version This function is available since SDL 2.26.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)