###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerGetSerial Get the serial number of an opened controller, if available. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c const char * SDL_GameControllerGetSerial(SDL_GameController *gamecontroller); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ------------------------------------ | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | the game controller object to query. | ## Return Value (const char *) Return the serial number, or NULL if unavailable. ## Remarks Returns the serial number of the controller, or NULL if it is not available. ## Version This function is available since SDL 2.0.14. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)