###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerGetSteamHandle Get the Steam Input handle of an opened controller, if available. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c Uint64 SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ------------------------------------ | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | the game controller object to query. | ## Return Value ([Uint64](Uint64)) Returns the gamepad handle, or 0 if unavailable. ## Remarks Returns an InputHandle_t for the controller that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput ## Version This function is available since SDL 2.30.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)