###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerGetStringForButton Convert from an [SDL_GameControllerButton](SDL_GameControllerButton) enum to a string. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); ``` ## Function Parameters | | | | -------------- | ------------------------------------------------------------------------------ | | **button** | an enum value for a given [SDL_GameControllerButton](SDL_GameControllerButton) | ## Return Value Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by [SDL_GameController](SDL_GameController) mapping strings. ## Remarks The caller should not [SDL_free](SDL_free)() the returned string. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GameControllerGetButtonFromString](SDL_GameControllerGetButtonFromString) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)