###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerHasButton Query whether a game controller has a given button. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c SDL_bool SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); ``` ## Function Parameters | | | | ---------------------- | ----------------------------------------------------------------------------------- | | **gamecontroller** | a game controller | | **button** | a button enum value (an [SDL_GameControllerButton](SDL_GameControllerButton) value) | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the controller has this button, [SDL_FALSE](SDL_FALSE) otherwise. ## Remarks This merely reports whether the controller's mapping defined this button, as that is all the information SDL has about the physical device. ## Version This function is available since SDL 2.0.14. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)