###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerHasButton Query whether a game controller has a given button. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c SDL_bool SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); ``` ## Function Parameters | | | | | ---------------------------------------------------- | ------------------ | ------------------------------------------------------------------------------------ | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | a game controller. | | [SDL_GameControllerButton](SDL_GameControllerButton) | **button** | a button enum value (an [SDL_GameControllerButton](SDL_GameControllerButton) value). | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) if the controller has this button, [SDL_FALSE](SDL_FALSE) otherwise. ## Remarks This merely reports whether the controller's mapping defined this button, as that is all the information SDL has about the physical device. ## Version This function is available since SDL 2.0.14. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)