###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerIsSensorEnabled Query whether sensor data reporting is enabled for a game controller. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c SDL_bool SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ---------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | The controller to query. | | [SDL_SensorType](SDL_SensorType) | **type** | The type of sensor to query. | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) if the sensor is enabled, [SDL_FALSE](SDL_FALSE) otherwise. ## Version This function is available since SDL 2.0.14. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)