###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerMapping Get the current mapping of a Game Controller. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c char * SDL_GameControllerMapping(SDL_GameController *gamecontroller); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ------------------------------------------------------------ | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | the game controller you want to get the current mapping for. | ## Return Value (char *) Returns a string that has the controller's mapping or NULL if no mapping is available; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The returned string must be freed with [SDL_free](SDL_free)(). Details about mappings are discussed with [SDL_GameControllerAddMapping](SDL_GameControllerAddMapping)(). ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GameControllerAddMapping](SDL_GameControllerAddMapping) - [SDL_GameControllerMappingForGUID](SDL_GameControllerMappingForGUID) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)