###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerMappingForGUID Get the game controller mapping string for a given GUID. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); ``` ## Function Parameters | | | | | ------------------------------------ | -------- | --------------------------------------------------------------- | | [SDL_JoystickGUID](SDL_JoystickGUID) | **guid** | a structure containing the GUID for which a mapping is desired. | ## Return Value (char *) Returns a mapping string or NULL on error; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The returned string must be freed with [SDL_free](SDL_free)(). ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_JoystickGetDeviceGUID](SDL_JoystickGetDeviceGUID) - [SDL_JoystickGetGUID](SDL_JoystickGetGUID) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)