###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerNameForIndex Get the implementation dependent name for the game controller. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c const char* SDL_GameControllerNameForIndex(int joystick_index); ``` ## Function Parameters | | | | | --- | ------------------ | ------------------------------------------------------------------------------------ | | int | **joystick_index** | the device_index of a device, from zero to [SDL_NumJoysticks](SDL_NumJoysticks)()-1. | ## Return Value (const char *) Returns the implementation-dependent name for the game controller, or NULL if there is no name or the index is invalid. ## Remarks This function can be called before any controllers are opened. `joystick_index` is the same as the `device_index` passed to [SDL_JoystickOpen](SDL_JoystickOpen)(). ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GameControllerName](SDL_GameControllerName) - [SDL_GameControllerOpen](SDL_GameControllerOpen) - [SDL_IsGameController](SDL_IsGameController) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)