###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerPathForIndex Get the implementation dependent path for the game controller. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c const char* SDL_GameControllerPathForIndex(int joystick_index); ``` ## Function Parameters | | | | ---------------------- | ----------------------------------------------------------------------------------- | | **joystick_index** | the device_index of a device, from zero to [SDL_NumJoysticks](SDL_NumJoysticks)()-1 | ## Return Value Returns the implementation-dependent path for the game controller, or NULL if there is no path or the index is invalid. ## Remarks This function can be called before any controllers are opened. `joystick_index` is the same as the `device_index` passed to [SDL_JoystickOpen](SDL_JoystickOpen)(). ## Version This function is available since SDL 2.24.0. ## See Also * [SDL_GameControllerPath](SDL_GameControllerPath) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)