###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerRumbleTriggers Start a rumble effect in the game controller's triggers. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ------------------------------------------------------------------ | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | The controller to vibrate. | | [Uint16](Uint16) | **left_rumble** | The intensity of the left trigger rumble motor, from 0 to 0xFFFF. | | [Uint16](Uint16) | **right_rumble** | The intensity of the right trigger rumble motor, from 0 to 0xFFFF. | | [Uint32](Uint32) | **duration_ms** | The duration of the rumble effect, in milliseconds. | ## Return Value (int) Returns 0, or -1 if trigger rumble isn't supported on this controller. ## Remarks Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling. Note that this is rumbling of the _triggers_ and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use [SDL_GameControllerRumble](SDL_GameControllerRumble)() instead. ## Version This function is available since SDL 2.0.14. ## See Also - [SDL_GameControllerHasRumbleTriggers](SDL_GameControllerHasRumbleTriggers) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)