###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerSendEffect Send a controller specific effect packet ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size); ``` ## Function Parameters | | | | ---------------------- | ---------------------------------------------- | | **gamecontroller** | The controller to affect | | **data** | The data to send to the controller | | **size** | The size of the data to send to the controller | ## Return Value Returns 0, or -1 if this controller or driver doesn't support effect packets ## Version This function is available since SDL 2.0.16. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)