###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerSetPlayerIndex Set the player index of an opened game controller. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c void SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ---------------------------------------------------------------------------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | the game controller object to adjust. | | int | **player_index** | Player index to assign to this controller, or -1 to clear the player index and turn off player LEDs. | ## Version This function is available since SDL 2.0.12. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)