###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerSetSensorEnabled Set whether data reporting for a game controller sensor is enabled. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ----------------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | The controller to update. | | [SDL_SensorType](SDL_SensorType) | **type** | The type of sensor to enable/disable. | | [SDL_bool](SDL_bool) | **enabled** | Whether data reporting should be enabled. | ## Return Value (int) Returns 0 or -1 if an error occurred. ## Version This function is available since SDL 2.0.14. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)