###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GameControllerSetSensorEnabled Set whether data reporting for a game controller sensor is enabled. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled); ``` ## Function Parameters | | | | | ------------------------------------------ | ------------------ | ----------------------------------------- | | [SDL_GameController](SDL_GameController) * | **gamecontroller** | The controller to update. | | [SDL_SensorType](SDL_SensorType) | **type** | The type of sensor to enable/disable. | | [SDL_bool](SDL_bool) | **enabled** | Whether data reporting should be enabled. | ## Return Value (int) Returns 0 or -1 if an error occurred. ## Version This function is available since SDL 2.0.14. ## Code Examples ```c #include "SDL.h" int main(int argc, char **argv) { SDL_bool running = SDL_TRUE; SDL_Event event; SDL_GameController* controller = NULL; if (SDL_Init(SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error while initializing SDL2 library : %s\n", SDL_GetError()); return 1; } while (running) { while (SDL_PollEvent(&event) > 0) { if (event.type == SDL_QUIT) { running = SDL_FALSE; } if (event.type == SDL_CONTROLLERDEVICEADDED) { controller = SDL_GameControllerOpen(event.cdevice.which); if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO)) { if (SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't enable controller's gyroscope."); } } if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL)) { if (SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't enable controller's accelerometer."); } } if (event.type == SDL_CONTROLLERDEVICEREMOVED) { SDL_GameControllerClose(controller); controller = NULL; } } } } SDL_GameControllerClose(controller); controller = NULL; SDL_Quit(); return 0; } ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)