###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GameControllerUpdate Manually pump game controller updates if not using the loop. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h) ## Syntax ```c void SDL_GameControllerUpdate(void); ``` ## Remarks This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function. ## Version This function is available since SDL 2.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)