# SDL_GameControllerUpdate

Manually pump game controller updates if not using the loop.

## Header File

Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h)

## Syntax

```c
void SDL_GameControllerUpdate(void);
```

## Remarks

This function is called automatically by the event loop if events are
enabled. Under such circumstances, it will not be necessary to call this
function.

## Version

This function is available since SDL 2.0.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGameController](CategoryGameController)