###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetCurrentAudioDriver Get the name of the current audio driver. ## Header File Defined in [SDL_audio.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_audio.h) ## Syntax ```c const char* SDL_GetCurrentAudioDriver(void); ``` ## Return Value Returns the name of the current audio driver or NULL if no driver has been initialized. ## Remarks The returned string points to internal static memory and thus never becomes invalid, even if you quit the audio subsystem and initialize a new driver (although such a case would return a different static string from another call to this function, of course). As such, you should not modify or free the returned string. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_AudioInit](SDL_AudioInit) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)