###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetDefaultAudioInfo Get the name and preferred format of the default audio device. ## Header File Defined in [SDL_audio.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_audio.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture); ``` ## Function Parameters | | | | ----------------- | ------------------------------------------------------------------------------------------------------------------------------------------------- | | **name** | A pointer to be filled with the name of the default device (can be NULL). Please call [SDL_free](SDL_free)() when you are done with this pointer! | | **spec** | The [SDL_AudioSpec](SDL_AudioSpec) to be initialized by this function. | | **iscapture** | non-zero to query the default recording device, zero to query the default output device. | ## Return Value Returns 0 on success, nonzero on error ## Remarks Some (but not all!) platforms have an isolated mechanism to get information about the "default" device. This can actually be a completely different device that's not in the list you get from [SDL_GetAudioDeviceSpec](SDL_GetAudioDeviceSpec)(). It can even be a network address! (This is discussed in [SDL_OpenAudioDevice](SDL_OpenAudioDevice)().) As a result, this call is not guaranteed to be performant, as it can query the sound server directly every time, unlike the other query functions. You should call this function sparingly! `spec` will be filled with the sample rate, sample format, and channel count, if a default device exists on the system. If `name` is provided, will be filled with either a dynamically-allocated UTF-8 string or NULL. ## Version This function is available since SDL 2.24.0. ## See Also * [SDL_GetAudioDeviceName](SDL_GetAudioDeviceName) * [SDL_GetAudioDeviceSpec](SDL_GetAudioDeviceSpec) * [SDL_OpenAudioDevice](SDL_OpenAudioDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)