###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetDisplayUsableBounds Get the usable desktop area represented by a display. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); ``` ## Function Parameters | | | | -------------------- | -------------------------------------------------------------------- | | **displayIndex** | the index of the display to query the usable bounds from | | **rect** | the [SDL_Rect](SDL_Rect) structure filled in with the display bounds | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The primary display (`displayIndex` zero) is always located at 0,0. This is the same area as [SDL_GetDisplayBounds](SDL_GetDisplayBounds)() reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock. Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window. The parameter `rect` is ignored if it is NULL. This function also returns -1 if the parameter `displayIndex` is out of range. ## Version This function is available since SDL 2.0.5. ## See Also * [SDL_GetDisplayBounds](SDL_GetDisplayBounds) * [SDL_GetNumVideoDisplays](SDL_GetNumVideoDisplays) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)