###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GetGrabbedWindow Get the window that currently has an input grab enabled. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c SDL_Window * SDL_GetGrabbedWindow(void); ``` ## Return Value ([SDL_Window](SDL_Window) *) Returns the window if input is grabbed or NULL otherwise. ## Version This function is available since SDL 2.0.4. ## See Also - [SDL_GetWindowGrab](SDL_GetWindowGrab) - [SDL_SetWindowGrab](SDL_SetWindowGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)