###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetMouseState Retrieve the current state of the mouse. ## Header File Defined in [SDL_mouse.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_mouse.h) ## Syntax ```c Uint32 SDL_GetMouseState(int *x, int *y); ``` ## Function Parameters | | | | --------- | -------------------------------------------------------------------------- | | **x** | the x coordinate of the mouse cursor position relative to the focus window | | **y** | the y coordinate of the mouse cursor position relative to the focus window | ## Return Value Returns a 32-bit button bitmask of the current button state. ## Remarks The current button state is returned as a button bitmask, which can be tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the left, 2 for middle, 3 for the right button), and `x` and `y` are set to the mouse cursor position relative to the focus window. You can pass NULL for either `x` or `y`. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GetGlobalMouseState](SDL_GetGlobalMouseState) * [SDL_GetRelativeMouseState](SDL_GetRelativeMouseState) * [SDL_PumpEvents](SDL_PumpEvents) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)