###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetRenderDrawColor Get the color used for drawing operations (Rect, Line and Clear). ## Syntax ```c int SDL_GetRenderDrawColor(SDL_Renderer * renderer, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a); ``` ## Function Parameters | | | | ---------------- | ----------------------------------------------------------------------------------------------------------------------------------- | | **renderer** | the rendering context | | **r** | a pointer filled in with the red value used to draw on the rendering target | | **g** | a pointer filled in with the green value used to draw on the rendering target | | **b** | a pointer filled in with the blue value used to draw on the rendering target | | **a** | a pointer filled in with the alpha value used to draw on the rendering target; usually [`SDL_ALPHA_OPAQUE`](SDL_ALPHA_OPAQUE) (255) | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## Related Functions * [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor) ---- [CategoryAPI](CategoryAPI)