###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GetScancodeFromName Get a scancode from a human-readable name. ## Header File Defined in [SDL_keyboard.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_keyboard.h) ## Syntax ```c SDL_Scancode SDL_GetScancodeFromName(const char *name); ``` ## Function Parameters | | | | | ------------ | -------- | --------------------------------- | | const char * | **name** | the human-readable scancode name. | ## Return Value ([SDL_Scancode](SDL_Scancode)) Returns the [SDL_Scancode](SDL_Scancode), or [`SDL_SCANCODE_UNKNOWN`](SDL_SCANCODE_UNKNOWN) if the name wasn't recognized; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_GetKeyFromName](SDL_GetKeyFromName) - [SDL_GetScancodeFromKey](SDL_GetScancodeFromKey) - [SDL_GetScancodeName](SDL_GetScancodeName) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard)