###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GetTextureBlendMode Get the blend mode used for texture copy operations. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c int SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode); ``` ## Function Parameters | | | | | -------------------------------- | ------------- | -------------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to query. | | [SDL_BlendMode](SDL_BlendMode) * | **blendMode** | a pointer filled in with the current [SDL_BlendMode](SDL_BlendMode). | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_SetTextureBlendMode](SDL_SetTextureBlendMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)