###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetTextureBlendMode Get the blend mode used for texture copy operations. ## Syntax ```c int SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode); ``` ## Function Parameters | | | | ----------------- | ------------------------------------------------------------------- | | **texture** | the texture to query | | **blendMode** | a pointer filled in with the current [SDL_BlendMode](SDL_BlendMode) | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## Related Functions * [SDL_SetTextureBlendMode](SDL_SetTextureBlendMode) ---- [CategoryAPI](CategoryAPI)