====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ====== = SDL_GetTextureColorMod = Get the additional color value multiplied into render copy operations. == Syntax == int SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, Uint8 * b); == Function Parameters == {| |'''texture''' |the texture to query |- |'''r''' |a pointer filled in with the current red color value |- |'''g''' |a pointer filled in with the current green color value |- |'''b''' |a pointer filled in with the current blue color value |} == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Version == This function is available since SDL 2.0.0. == Related Functions == :[[SDL_GetTextureAlphaMod]] :[[SDL_SetTextureColorMod]] ---- [[CategoryAPI]]