###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_GetTextureUserData Get the user-specified pointer associated with a texture ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h) ## Syntax ```c void * SDL_GetTextureUserData(SDL_Texture * texture); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to query. | ## Return Value (void *) Return the pointer associated with the texture, or NULL if the texture is not valid. ## Version This function is available since SDL 2.0.18. ## See Also - [SDL_SetTextureUserData](SDL_SetTextureUserData) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)