###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetTicks64 Get the number of milliseconds since SDL library initialization. ## Header File Defined in [SDL_timer.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_timer.h) ## Syntax ```c Uint64 SDL_GetTicks64(void); ``` ## Return Value Returns an unsigned 64-bit value representing the number of milliseconds since the SDL library initialized. ## Remarks Note that you should not use the [SDL_TICKS_PASSED](SDL_TICKS_PASSED) macro with values returned by this function, as that macro does clever math to compensate for the 32-bit overflow every ~49 days that [SDL_GetTicks](SDL_GetTicks)() suffers from. 64-bit values from this function can be safely compared directly. For example, if you want to wait 100 ms, you could do this: ```c const Uint64 timeout = SDL_GetTicks64() + 100; while (SDL_GetTicks64() < timeout) { // ... do work until timeout has elapsed } ``` ## Version This function is available since SDL 2.0.18. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)