###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetWindowFlags Get the window flags. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c Uint32 SDL_GetWindowFlags(SDL_Window * window); ``` ## Function Parameters | | | | -------------- | ------------------- | | **window** | the window to query | ## Return Value Returns a mask of the [SDL_WindowFlags](SDL_WindowFlags) associated with `window` ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_CreateWindow](SDL_CreateWindow) * [SDL_HideWindow](SDL_HideWindow) * [SDL_MaximizeWindow](SDL_MaximizeWindow) * [SDL_MinimizeWindow](SDL_MinimizeWindow) * [SDL_SetWindowFullscreen](SDL_SetWindowFullscreen) * [SDL_SetWindowGrab](SDL_SetWindowGrab) * [SDL_ShowWindow](SDL_ShowWindow) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)