###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetWindowGammaRamp Get the gamma ramp for a given window's display. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c int SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red, Uint16 * green, Uint16 * blue); ``` ## Function Parameters | | | | -------------- | ------------------------------------------------------------------------------------------------------------ | | **window** | the window used to select the display whose gamma ramp will be queried | | **red** | a 256 element array of 16-bit quantities filled in with the translation table for the red channel, or NULL | | **green** | a 256 element array of 16-bit quantities filled in with the translation table for the green channel, or NULL | | **blue** | a 256 element array of 16-bit quantities filled in with the translation table for the blue channel, or NULL | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Despite the name and signature, this method retrieves the gamma ramp of the entire display, not an individual window. A window is considered to be owned by the display that contains the window's center pixel. (The index of this display can be retrieved using [SDL_GetWindowDisplayIndex](SDL_GetWindowDisplayIndex)().) ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_SetWindowGammaRamp](SDL_SetWindowGammaRamp) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)