###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_GetWindowMouseGrab Get a window's mouse grab mode. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_video.h) ## Syntax ```c SDL_bool SDL_GetWindowMouseGrab(SDL_Window * window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | -------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to query. | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) if mouse is grabbed, and [SDL_FALSE](SDL_FALSE) otherwise. ## Version This function is available since SDL 2.0.16. ## See Also - [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab) - [SDL_GetWindowGrab](SDL_GetWindowGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)