###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_HINT_APPLE_RWFROMFILE_USE_RESOURCES Specify if [SDL_RWFromFile](SDL_RWFromFile) should use the resource dir on Apple platforms. ## Header File Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h) ## Syntax ```c #define SDL_HINT_APPLE_RWFROMFILE_USE_RESOURCES "SDL_APPLE_RWFROMFILE_USE_RESOURCES" ``` ## Remarks SDL2 has always done this on Apple platforms, but it can be surprising to try opening a path to discover that SDL adjusts the path to elsewhere, so this hint allows that behavior to be disabled. If running from a App Bundle, this will be MyApp.app/Contents/Resources. If running as a normal Unix-like process, this will be the directory where the running binary lives. Setting this hint to 0 avoids this and just uses the requested path as-is. This variable can be set to the following values: - "0": SDL will not use the app resource directory. - "1": SDL will use the app's resource directory (default). This hint is available since SDL 2.32.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)