###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_HINT_IDLE_TIMER_DISABLED A variable controlling whether the idle timer is disabled on iOS. ## Header File Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h) ## Syntax ```c #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" ``` ## Remarks When an iOS app does not receive touches for some time, the screen is dimmed automatically. For games where the accelerometer is the only input this is problematic. This functionality can be disabled by setting this hint. As of SDL 2.0.4, [SDL_EnableScreenSaver](SDL_EnableScreenSaver)() and [SDL_DisableScreenSaver](SDL_DisableScreenSaver)() accomplish the same thing on iOS. They should be preferred over this hint. This variable can be set to the following values: - "0": Enable idle timer - "1": Disable idle timer ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)