###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. ## Header File Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h) ## Syntax ```c #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" ``` ## Remarks The variable can be set to the following values: - "0": Disable joystick & gamecontroller input events when the application is in the background. - "1": Enable joystick & gamecontroller input events when the application is in the background. The default value is "0". This hint may be set at any time. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryDefine](CategoryDefine), [CategoryHints](CategoryHints)