###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_HINT_RENDER_SCALE_QUALITY A variable controlling the scaling quality ## Header File Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h) ## Syntax ```c #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" ``` ## Remarks This variable can be set to the following values: - "0" or "nearest": Nearest pixel sampling - "1" or "linear": Linear filtering (supported by OpenGL and Direct3D) - "2" or "best": Currently this is the same as "linear" By default nearest pixel sampling is used ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)