###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_HINT_WAVE_RIFF_CHUNK_SIZE Controls how the size of the RIFF chunk affects the loading of a WAVE file. ## Header File Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h) ## Syntax ```c #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" ``` ## Remarks The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached. Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting time. Use the environment variable [SDL_WAVE_CHUNK_LIMIT](SDL_WAVE_CHUNK_LIMIT) to adjust this value. This variable can be set to the following values: - "force": Always use the RIFF chunk size as a boundary for the chunk search - "ignorezero": Like "force", but a zero size searches up to 4 GiB (default) - "ignore": Ignore the RIFF chunk size and always search up to 4 GiB - "maximum": Search for chunks until the end of file (not recommended) ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro)