# SDL_HapticConstant
A structure containing a template for a Constant effect.
## Header File
Defined in [SDL_haptic.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_haptic.h)
## Syntax
```c
typedef struct SDL_HapticConstant
{
/* Header */
Uint16 type; /**< SDL_HAPTIC_CONSTANT */
SDL_HapticDirection direction; /**< Direction of the effect. */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint16 delay; /**< Delay before starting the effect. */
/* Trigger */
Uint16 button; /**< Button that triggers the effect. */
Uint16 interval; /**< How soon it can be triggered again after button. */
/* Constant */
Sint16 level; /**< Strength of the constant effect. */
/* Envelope */
Uint16 attack_length; /**< Duration of the attack. */
Uint16 attack_level; /**< Level at the start of the attack. */
Uint16 fade_length; /**< Duration of the fade. */
Uint16 fade_level; /**< Level at the end of the fade. */
} SDL_HapticConstant;
```
## Remarks
This struct is exclusively for the
[SDL_HAPTIC_CONSTANT](SDL_HAPTIC_CONSTANT) effect.
A constant effect applies a constant force in the specified direction to
the joystick.
## See Also
- [SDL_HAPTIC_CONSTANT](SDL_HAPTIC_CONSTANT)
- [SDL_HapticEffect](SDL_HapticEffect)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryHaptic](CategoryHaptic)