###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_HapticPeriodic A structure containing a template for a Periodic effect. ## Header File Defined in [SDL_haptic.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_haptic.h) ## Syntax ```c typedef struct SDL_HapticPeriodic { /* Header */ Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_LEFTRIGHT, SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or SDL_HAPTIC_SAWTOOTHDOWN */ SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ Uint32 length; /**< Duration of the effect. */ Uint16 delay; /**< Delay before starting the effect. */ /* Trigger */ Uint16 button; /**< Button that triggers the effect. */ Uint16 interval; /**< How soon it can be triggered again after button. */ /* Periodic */ Uint16 period; /**< Period of the wave. */ Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ Sint16 offset; /**< Mean value of the wave. */ Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ /* Envelope */ Uint16 attack_length; /**< Duration of the attack. */ Uint16 attack_level; /**< Level at the start of the attack. */ Uint16 fade_length; /**< Duration of the fade. */ Uint16 fade_level; /**< Level at the end of the fade. */ } SDL_HapticPeriodic; ``` ## Remarks The struct handles the following effects: - [SDL_HAPTIC_SINE](SDL_HAPTIC_SINE) - [SDL_HAPTIC_SQUARE](SDL_HAPTIC_SQUARE) - [SDL_HAPTIC_TRIANGLE](SDL_HAPTIC_TRIANGLE) - [SDL_HAPTIC_SAWTOOTHUP](SDL_HAPTIC_SAWTOOTHUP) - [SDL_HAPTIC_SAWTOOTHDOWN](SDL_HAPTIC_SAWTOOTHDOWN) A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave. Phase is given by hundredth of a degree meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values: - 0: No phase displacement. - 9000: Displaced 25% of its period. - 18000: Displaced 50% of its period. - 27000: Displaced 75% of its period. - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. Examples: ``` SDL_HAPTIC_SINE __ __ __ __ / \ / \ / \ / / \__/ \__/ \__/ SDL_HAPTIC_SQUARE __ __ __ __ __ | | | | | | | | | | | |__| |__| |__| |__| | SDL_HAPTIC_TRIANGLE /\ /\ /\ /\ /\ / \ / \ / \ / \ / / \/ \/ \/ \/ SDL_HAPTIC_SAWTOOTHUP /| /| /| /| /| /| /| / | / | / | / | / | / | / | / |/ |/ |/ |/ |/ |/ | SDL_HAPTIC_SAWTOOTHDOWN \ |\ |\ |\ |\ |\ |\ | \ | \ | \ | \ | \ | \ | \ | \| \| \| \| \| \| \| ``` ## See Also - [SDL_HAPTIC_SINE](SDL_HAPTIC_SINE) - [SDL_HAPTIC_LEFTRIGHT](SDL_HAPTIC_LEFTRIGHT) - [SDL_HAPTIC_TRIANGLE](SDL_HAPTIC_TRIANGLE) - [SDL_HAPTIC_SAWTOOTHUP](SDL_HAPTIC_SAWTOOTHUP) - [SDL_HAPTIC_SAWTOOTHDOWN](SDL_HAPTIC_SAWTOOTHDOWN) - [SDL_HapticEffect](SDL_HapticEffect) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryHaptic](CategoryHaptic)