###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_HapticRumblePlay Run a simple rumble effect on a haptic device. ## Header File Defined in [SDL_haptic.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_haptic.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c int SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); ``` ## Function Parameters | | | | ---------------- | --------------------------------------------------- | | **haptic** | the haptic device to play the rumble effect on | | **strength** | strength of the rumble to play as a 0-1 float value | | **length** | length of the rumble to play in milliseconds | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_HapticRumbleInit](SDL_HapticRumbleInit) * [SDL_HapticRumbleStop](SDL_HapticRumbleStop) * [SDL_HapticRumbleSupported](SDL_HapticRumbleSupported) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)