###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_HapticRumblePlay Run a simple rumble effect on a haptic device. ## Header File Defined in [SDL_haptic.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_haptic.h) ## Syntax ```c int SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); ``` ## Function Parameters | | | | | -------------------------- | ------------ | ---------------------------------------------------- | | [SDL_Haptic](SDL_Haptic) * | **haptic** | the haptic device to play the rumble effect on. | | float | **strength** | strength of the rumble to play as a 0-1 float value. | | [Uint32](Uint32) | **length** | length of the rumble to play in milliseconds. | ## Return Value (int) Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 2.0.0. ## See Also - [SDL_HapticRumbleInit](SDL_HapticRumbleInit) - [SDL_HapticRumbleStop](SDL_HapticRumbleStop) - [SDL_HapticRumbleSupported](SDL_HapticRumbleSupported) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryHaptic](CategoryHaptic)