###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_HasIntersectionF Determine whether two rectangles intersect with float precision. ## Syntax ```c SDL_bool SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B); ``` ## Function Parameters | | | | --------- | --------------------------------------------------------------------- | | **A** | an [SDL_FRect](SDL_FRect) structure representing the first rectangle | | **B** | an [SDL_FRect](SDL_FRect) structure representing the second rectangle | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if there is an intersection, [SDL_FALSE](SDL_FALSE) otherwise. ## Remarks If either pointer is NULL the function will return [SDL_FALSE](SDL_FALSE). ## Version This function is available since SDL 2.0.22. ## Related Functions * [SDL_IntersectRect](SDL_IntersectRect) ---- [CategoryAPI](CategoryAPI)