# SDL_IntersectFRect
Calculate the intersection of two rectangles with float precision.
## Header File
Defined in [SDL_rect.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_rect.h)
## Syntax
```c
SDL_bool SDL_IntersectFRect(const SDL_FRect * A,
const SDL_FRect * B,
SDL_FRect * result);
```
## Function Parameters
| | | |
| ------------------------------ | ---------- | ---------------------------------------------------------------------------------------------- |
| const [SDL_FRect](SDL_FRect) * | **A** | an [SDL_FRect](SDL_FRect) structure representing the first rectangle. |
| const [SDL_FRect](SDL_FRect) * | **B** | an [SDL_FRect](SDL_FRect) structure representing the second rectangle. |
| [SDL_FRect](SDL_FRect) * | **result** | an [SDL_FRect](SDL_FRect) structure filled in with the intersection of rectangles `A` and `B`. |
## Return Value
([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) if there is an
intersection, [SDL_FALSE](SDL_FALSE) otherwise.
## Remarks
If `result` is NULL then this function will return [SDL_FALSE](SDL_FALSE).
## Version
This function is available since SDL 2.0.22.
## See Also
- [SDL_HasIntersectionF](SDL_HasIntersectionF)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRect](CategoryRect)