###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_IsGameController Check if the given joystick is supported by the game controller interface. ## Header File Defined in [SDL_gamecontroller.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_gamecontroller.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c SDL_bool SDL_IsGameController(int joystick_index); ``` ## Function Parameters | | | | ---------------------- | -------------------------------------------------------------------------- | | **joystick_index** | the device_index of a device, up to [SDL_NumJoysticks](SDL_NumJoysticks)() | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the given joystick is supported by the game controller interface, [SDL_FALSE](SDL_FALSE) if it isn't or it's an invalid index. ## Remarks `joystick_index` is the same as the `device_index` passed to [SDL_JoystickOpen](SDL_JoystickOpen)(). ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GameControllerNameForIndex](SDL_GameControllerNameForIndex) * [SDL_GameControllerOpen](SDL_GameControllerOpen) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)