###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_JoyButtonEvent Joystick button event structure (event.jbutton.*) ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h) ## Syntax ```c typedef struct SDL_JoyButtonEvent { Uint32 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The joystick button index */ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ Uint8 padding1; Uint8 padding2; } SDL_JoyButtonEvent; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)