###### (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.) # SDL_JoyDeviceEvent Joystick device event structure (event.jdevice.*) ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h) ## Syntax ```c typedef struct SDL_JoyDeviceEvent { Uint32 type; /**< SDL_JOYDEVICEADDED or SDL_JOYDEVICEREMOVED */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ } SDL_JoyDeviceEvent; ``` ## Remarks SDL will send JOYSTICK_ADDED events for devices that are already plugged in during [SDL_Init](SDL_Init). ## See Also - [SDL_ControllerDeviceEvent](SDL_ControllerDeviceEvent) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)