###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_JoystickEventState Enable/disable joystick event polling. ## Header File Defined in [SDL_joystick.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_joystick.h) ## Syntax ```c int SDL_JoystickEventState(int state); ``` ## Function Parameters | | | | ------------- | ------------------------------------------------------------------------------------------------- | | **state** | can be one of [`SDL_QUERY`](SDL_QUERY), [`SDL_IGNORE`](SDL_IGNORE), or [`SDL_ENABLE`](SDL_ENABLE) | ## Return Value Returns 1 if enabled, 0 if disabled, or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. If `state` is [`SDL_QUERY`](SDL_QUERY) then the current state is returned, otherwise the new processing state is returned. ## Remarks If joystick events are disabled, you must call [SDL_JoystickUpdate](SDL_JoystickUpdate)() yourself and manually check the state of the joystick when you want joystick information. It is recommended that you leave joystick event handling enabled. **WARNING**: Calling this function may delete all events currently in SDL's event queue. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_GameControllerEventState](SDL_GameControllerEventState) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)