###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_JoystickGetGUIDString Get an ASCII string representation for a given [SDL_JoystickGUID](SDL_JoystickGUID). ## Header File Defined in [SDL_joystick.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_joystick.h), but apps should _only_ `#include "SDL.h"`! ## Syntax ```c void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); ``` ## Function Parameters | | | | --------------- | ---------------------------------------------------------------------- | | **guid** | the [SDL_JoystickGUID](SDL_JoystickGUID) you wish to convert to string | | **pszGUID** | buffer in which to write the ASCII string | | **cbGUID** | the size of pszGUID | ## Remarks You should supply at least 33 bytes for pszGUID. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_JoystickGetDeviceGUID](SDL_JoystickGetDeviceGUID) * [SDL_JoystickGetGUID](SDL_JoystickGetGUID) * [SDL_JoystickGetGUIDFromString](SDL_JoystickGetGUIDFromString) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)