###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_JoystickNumAxes Get the number of general axis controls on a joystick. ## Header File Defined in [SDL_joystick.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_joystick.h) ## Syntax ```c int SDL_JoystickNumAxes(SDL_Joystick *joystick); ``` ## Function Parameters | | | | ---------------- | ------------------------------------------------------------------------- | | **joystick** | an [SDL_Joystick](SDL_Joystick) structure containing joystick information | ## Return Value Returns the number of axis controls/number of axes on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform. ## Version This function is available since SDL 2.0.0. ## See Also * [SDL_JoystickGetAxis](SDL_JoystickGetAxis) * [SDL_JoystickOpen](SDL_JoystickOpen) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)