###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_KeyboardEvent Keyboard button event structure (event.key.*) ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h) ## Syntax ```c typedef struct SDL_KeyboardEvent { Uint32 type; /**< SDL_KEYDOWN or SDL_KEYUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ Uint8 repeat; /**< Non-zero if this is a key repeat */ Uint8 padding2; Uint8 padding3; SDL_Keysym keysym; /**< The key that was pressed or released */ } SDL_KeyboardEvent; ``` ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryStruct](CategoryStruct), [CategoryEvents](CategoryEvents)