====== (This is the legacy documentation for stable SDL2, the current stable version; [https://wiki.libsdl.org/SDL3/ SDL3] is the current development version.) ====== == Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_Keycode = The SDL virtual key representation. == Header File == Defined in [SDL_keycode.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_keycode.h), but apps should _only_ `#include "SDL.h"`! == Syntax == typedef Sint32 SDL_Keycode; == Remarks == Values of this type are used to represent keyboard keys using the current layout of the keyboard. These values include Unicode values representing the unmodified character that would be generated by pressing the key, or an SDLK_* constant for those keys that do not generate characters. A special exception is the number keys at the top of the keyboard which map to [[SDLK_0]]...[[SDLK_9]] on AZERTY layouts. == Code Examples == extern SDL_Event *event; //checks if a key is being remapped and prints what the remapping is if (event->key.keysym.scancode != SDL_GetScancodeFromKey(event->key.keysym.sym)) printf("Physical %s key acting as %s key", SDL_GetScancodeName(event->key.keysym.scancode), SDL_GetKeyName(event->key.keysym.sym)); == Related Enumerations == :[[SDL_Scancode]] ---- [[CategoryAPI]], [[CategoryAPIDatatype]], [[CategoryEnum]], [[CategoryKeyboard]], [[CategoryDraft]]