###### (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) # SDL_LoadBMP_RW Load a BMP image from a seekable SDL data stream. ## Syntax ```c SDL_Surface* SDL_LoadBMP_RW(SDL_RWops * src, int freesrc); ``` ## Function Parameters | | | | --------------- | --------------------------------------------- | | **src** | the data stream for the surface | | **freesrc** | non-zero to close the stream after being read | ## Return Value Returns a pointer to a new [SDL_Surface](SDL_Surface) structure or NULL if there was an error; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The new surface should be freed with [SDL_FreeSurface](SDL_FreeSurface)(). Not doing so will result in a memory leak. src is an open [SDL_RWops](SDL_RWops) buffer, typically loaded with [SDL_RWFromFile](SDL_RWFromFile). Alternitavely, you might also use the macro [SDL_LoadBMP](SDL_LoadBMP) to load a bitmap from a file, convert it to an [SDL_Surface](SDL_Surface) and then close the file. ## Version This function is available since SDL 2.0.0. ## Related Functions * [SDL_FreeSurface](SDL_FreeSurface) * [SDL_RWFromFile](SDL_RWFromFile) * [SDL_LoadBMP](SDL_LoadBMP) * [SDL_SaveBMP_RW](SDL_SaveBMP_RW) ---- [CategoryAPI](CategoryAPI)